stellaris status quo. It’s been awhile since I played. stellaris status quo

 
It’s been awhile since I playedstellaris status quo  Our time is up

Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. 2. If you don't end the war before, the AI will force the status quo in 2 years. You can literally wipe out all the enemy fleets and occupy all the enemies worlds, and at the end you will give back every single world except for the ones you have a claim on. You wouldn't get the vassals unless you win. Steps to reproduce the issue. . Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. It’s also possible to end a war by declaring a Status Quo. It's the unfortunate downside to not being the primary war declarer. Related Pages. Stellaris needs and update where nothing new is added it is just balanced. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. but if a system is claimed and occupied by your enemy it will also transfer ownership. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. For the status quo, occupied claimed planets go to whoever claimed them. [Cepheus v3. The enemy will only "surrender" when the total victory option reaches green. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Open comment sort options. So here's what might have actually happened: 1. That said, I've just found a massive bug with the subjugation war goal status quo. Yes. You now own the system. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). With Occupation percentage acting as a pro Status-quo Factor. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. In 2. Remember that you’ll need to land armies to take control of populated systems. Got it, thanks! 1. Stellaris: Bug Reports. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Stellaris. #2. Ok, no claims on the occupied system is the issue, I read the in game text as. But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Ideally they should face mounting unrest and. Jarec89 • 5 yr. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. ago. Stellaris: Bug Reports. Pay the cost. Video Game. Stellaris should just allow you to attack anyone at any time. I can move the window around but can't close it. This article is for the console version of Stellaris only. #3. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. I always enjoy early game rushes in more traditional rts games (zerg rush etc) it didnt really occur to me that I was making a very unfair comparison regarding poor fanatic purifiers. ,as applicable. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. #2. Reacting to the top posts of the last year from r/Stellaris was interesting. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. Jannifer Sep 18, 2019 @ 2:28am. So I invaded conquered systems and had my armies take a planet. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. War in Heaven is just a usual Total War, it is not scripted to last forever and will end with a Status Quo if all sides reach maximum war exhaustion. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. Click make claims. 2. I do appreciate you guys taking your time to. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. Occupied unclaimed planets will become a new empire as a vassal. And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. Left is complete victory, all your demands are enforced (like complete subjugation) middle is status quo, both sides keep what they control, I'm case of subjugation a new empire is formed and subjugated. You'll need to status quo out of the war when you have what you want claimed and occupied. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. Originally posted by Nightmyre: Ownership shifts at the end of the war. Every system claimed and taken control of during the war will be yours, even if you are forced into status quo. 1] [0f55] Thread starter Panzerslothen; Start date Dec 21, 2022;. I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. This is accomplished in a variety of ways but is often affected by War Fatigue. After they have been your vassal for at least 10 years, you get the option to integrate them. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. We are now done with the war but we can't peace out. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. I can never achieve the war goal score. The tooltip tells you what systems will change hands if you go with a Status Quo. Your allies have a claim on the system. Freelancer Private. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. If status quo, make sure the enemy isn't occupying any system they have claimed either. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. user194825 user194825. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. With the Colossus war goal, ownership transfers immediately the moment you fully occupy a system. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Just brings up the save menu. This thread is archived . Making new claims during a war is more expensive. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. But they refuse. My plan was to seperate the territory of it into 2 because he has 2 planets. What status quo does is: it gives both sides systems they have claimed and fully occupied. Status Quo – This means that the war has come to a point. A status quo peace gives you ownership of each system that you both claimed and fully occupied. • 5 yr. I joined federation and it started liberation war to neighbours. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). 0 'Cherryh', we're making a number of changes to War Exhaustion. You were NOT the war leader. 2. Alla Diskussioner Skärmdumpar Konst Sändningar Filmer Workshop Nyheter Guider Recensioner. Weird and dumb, I know, but there it is. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. Each side has a war leader. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. And since the 2nd year ive been in the green to be able to get them to surrender. The AI shouldn't be able to call a status quo without you accepting. Get a war declared against you with expel corporation CB Select "Make. Go to the diplomacy window of an empire you want to claim systems of. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. Nazi Germany is east of me and the USA is northwest of me. 6. After all the game wants to slow down the strongest empire a little bit with claims, so you can't. - (hypothetical) Status quo is enacted. ago. 5] [a361] Game Version Cepheus v3. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. Liberation wars help get you like-minded allies, and can also be used to break up. You should report through Paradox's bug report forums and upload the save game if you still. "Victory is not possible during a War in Heaven". All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. Just like the player can at most be forced to a status quo after 2 years at 100%. Status quo should trigger about a month into the save. Heavy emphasis on the fully. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. Shad May 18, 2018 @ 5:08pm. Stellaris Wiki Active Wikis. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. Go for status quo or full victory. The game then intends for you to subjugate that empire. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. of. Once a war is declared, the attacked empire has a year to choose its wargoals. Diplomacy window in Stellaris contains options, which aside from trading, can have a permanent effect on the relations between the empires. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. ago. Status quo and vassalization. The value, and economic power of systems are not taken into account for this war goal achievement. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. They existed, for sure. It’s been awhile since I played. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. If you win you get all claims that you selected as the wargoals. Been war with an AI empire for 5 years. 2. Instead, the borders didn't change, and. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. Thread starter XtopherMuc;. What typ of War, what your demands are etc. 0 unless otherwise noted. Easy solution is blow up a few planets ai generally surrender after some time. The result dialog even said that a new empire was created as an ally with 27 systems, but no new empire was actually created, the entire war ended up being a total waste. Improve this question. #2. I see you don't keep all fully occupied systems unless you have claimed a total war. Suddenly forced peace and I lost all the territory and world's I captured what gives?. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. Which is part of the problem. Neriel Feb 28, 2018 @ 2:17am. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. If so, should I settle status quo? No clue what's gonna happen, also I'm on ironman mode so I can't just reload a save if its bad. get Stellaris Paragons here; knew it was going to happen, Under One Rule was made for this; A Single Golden Ruler with an. Normally you're fighting wars over claims. Status quo is "nobody wins" at least not entirely. Ok, no claims on the occupied system is the issue, I read the in game text as saying. Neriel Feb 28, 2018 @ 2:17am. unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. And in Stellaris status quo is not the same as a white peace. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Declare total war and lure their fleet into a system with a settled world in your territory. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. Surrender results in the loser shifting ethics, civics, authority, etc. After that, I jump to their capital planets to cut off their production. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. 2. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. I see you don't keep all fully occupied systems unless you have claimed a total war. Maybe I'm not doing this right. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. 9 ‘Caelum’ Patch. #3. M. Steps to reproduce the issue. If you've already occupied all of your targets systems and planets, try the "status quo" option. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. R5: As I was finishing off a neighboring empire that would get me border access to a fallen empire to get the dark matter tech, I got this notice that I was declared a galactic crisis. ago. Stellaris. Subjugation Status Quo 2. Diplomacy. For the more recent Stellaris players: you used to be able to own planets inside a system owned by another empire. Send status quo in existing subjugation war Upload Attachment File. #1. 1. to which. For the status quo, occupied claimed planets go to whoever claimed them. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. Go to policies/edict, war policy, and change it from “unrestricted” to “liberation wars”. 2 - Declare war on the federation. My War goal is that these Vivisandian guys would become my vassal. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. ago. Elitewrecker PT Apr 29, 2018 @ 12:48pm. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. You split off an empire from the planets, and systems, occupied. schreiber. Gilded_Archer • 10 mo. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. Invaded all colonies in the system, if any. That is why i stay out of federations. Any outcome where they do not win is an outcome where you control your own planets and thus kick. A couple of things. N7moob • 2 yr. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. ago. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. (or created) empire having the Oligarchic authority and the Merchant Guilds civic. The End Threat war is a Total War (all purifier style empires only fight Total Wars). Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. . for the most part, continuation of the status quo. I destroy the star fortress and flip it to my side, then I start bombing the two. A status quo peace gives you ownership of each system that you both claimed and fully occupied. If it is still far away I just keep advancing till it is greenlit. So status quo subjugation war as Megacorp is still creating megacorp. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. The point is that without Under One Rule, you can just government-shift into Imperial using standard methods that don't require you to risk POPs, Civil War, potentially undesireable leader traits and all other manner of screwy results of trying to political-shift Under One Rule. you can take a status quo at any time if they won't surrender. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Among them is the removal of forced Status Quo peace, to be replaced with the following penalty while continuing. Impose ideology war, completely conquer some systems (including the capital), status quo the war. 0. Notice that multiple war participants can claim the same province. All Total Wars ONLY end on white peace. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. If it's not a Total War, you only gain occupied systems you've claimed. The choice [edit | edit source]A pause. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. Follow asked Dec 28, 2018 at 21:22. What is a status quo? So I’m admittedly a noob. #13. Jump to latest Follow Reply. Also you get improvements from getting vassals, I think. Support the channel:Youtube Member - Click the join button! or needed claims on them. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite having a larger fleet. Can't exit and ecs button just brings up the save menu. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the Liberated origin", so I thought it's definitely going. Stellaris. Status Quo Expropriation Status Quo Fails [v3. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Stellaris Real-time strategy Strategy video game Gaming . You have to seize the planets. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Declared war on an inferior empire, not realizing that they had an defensive pact with someone. 0. The author of this thread has indicated that this post answers the original topic. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. Surrender and status quo are two different things. then remain the status quo so this way it doesn't trigger the uprising event. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. Go for status quo or full victory. . Yet they reject a status quo peace even though they've lost. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. This means each sides whatever claimed systems they are fully occupying. You can force a status quo 2 years after they get to 100%. once one side is at 100% war exhaustion their opponent can force a status quo after two years if they want to. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. ago. Okay, I did a search for status quo peace and found. You can declare victory once a Wargoal has been met. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So I went and conquered few systems and one planet from B yet it still wasnt enough so I. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. 5. But Nazi Germany uses to chance to declare war on me with the goal of. What status quo does is: it gives both sides systems they have claimed and fully occupied. if you claim the system as well as fully occupy it then a status quo should be. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. This can mean you gain and lose systems at the same time. On status quo both sides take systems they claim AND occupy. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. Stellaris. Status Quo Peace. This is a sort of diplomatic deal to end hostilities. #2. So i thought if I go with the third option, I get the chance to make my ruler immortal. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. e. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. Well it depends. NuclearKiwix • 1 yr. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. Battle of The Toys. Since the vassal was created from your empire, it will copy your tech and civics. 2. Click make claims. So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. Stellaris: Suggestions. 2 (though in my case my opponent was the one who activated Status Quo) I had declared a subjugation casus belli, was winning big, got to 100% war exhaustion and two years later the opponent force-peaced me with a Status Quo. beckermt Field. Take a system if you can, not needed. . Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". Each side has a war leader. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. I settled status quo as a Megacorp and the one I expected was created as a new empire while the other was vassalized, Additionally, the new empire was a rival megacorp instead of the merchant guilds oligarchy that I would expect. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. You need very high intel on them. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. 2: Claimed. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. Status quo effects do not include the. Remove forced status quo. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). The only time a Status Quo peace results in no border adjustments. ago. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. The tooltip tells you what systems will change hands if you go with a Status. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Status Quo is not the same as winning. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. This is much of why it does such a terrible job of developing planets or doing war in the first place. Yesterday at 22:59. It just gives you the claims in occupation like its a normal conquest war right now. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. . When I take the system back the gateways stay with the enemy seemingly until the war is over. 5. If it is still far away I just keep advancing till it is greenlit. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. And policies were put in place to stop the worst of the resistance, but under. Today, we're going to be covering some changes coming to the 2. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Status Quo Outcome. Alternatively, you can check status quo tooltip: is might have your system listed as the one going to the enemy. Only a Surrender will give you all the claims, as far as I am aware. Also if they were on 100% you could have forced Status Quo. Thread starter jose2534; Start date Nov 6, 2022;. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. When you settle Status Quo, all occupied systems will form a new empire with your ethics. Just be a fanatic miltarist, hit that like button, oh wait I mean supremacy diplomacy stance, and not care about anyone. Wired. 2 after both sides hit 100% nothing happened to the borders even though one side nearly conquered. I know, claiming has not much (or nothing) to do with "status quo" but I am with my fleet in the systems, my flag is on them and still I don't get them after clicking on "status quo". With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. No, you're wrong. They offered a status quo, but I rejected because thy still occupied many systems, although no planets. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. This happened to me too in 2. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Age of Wonders 4. Steps to reproduce the issue. Most of the time you do not need a declared victory to gain your goals. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Paired wargoals The following wargoals are paired together. I took over half of my enemy's empire and had them on the run with their fleet pretty much gone, but because of that damn war…You need at least some claims to start a war of conquest. So my ally declares a status quo peace, and doubles his territory,.